School of Computer Science & Software Engineering
Faculty of Informatics
ITCS941 – Multimedia Graphics
Subject Outline
Autumn Session 2007
Head of School –Professor Philip Ogunbona, Student Resource Centre, Tel: (02) 4221 3606
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Course Coordinator |
Associate Professor Phillip McKerrow |
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Telephone Number: |
4221 3771 |
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Email: |
phillip@uow.edu.au |
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Location: |
3.219 |
Assoc Prof McKerrow’s Consultation Times During Session
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Day |
Time |
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Monday |
1:30 – 3:30 |
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Tuesday |
9:30 – 11:30 |
Subject Organisation
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Session: |
Autumn session, Wollongong Campus |
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Credit Points |
6 credit points |
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Contact hours per week: |
2 hrs lecture, 1 hr lab/ tutorial |
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Lecture Times & Location: |
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Tutorial Day, Time and Location can be found at: |
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Programming Tutor: Sherine Antoun, Room 2.237, Ph Etx 3772, sma02@uow.edu.au
Drawing Tutor: To be advised
Support Staff: Nik Milosevic, Room 3.238, Ph Ext 4200, nik@uow.edu.au
Students should check the subject’s web site regularly as important information, including details of unavoidable changes in assessment requirements will be posted from time to time. Any information posted to the web site is deemed to have been notified to all students.
This subject explores the creation of graphics for multimedia applications, covering graphics theory, programming and creative tools. It will commence with an overview of 2D graphics, including an examination of the support for 2D graphics in languages, such as Java 2D and their use in creative tools, such as Adobe Illustrator. It will focus on 3D graphics. Theory topics include basic three dimensional theory, reflection models, shading techniques, rendering, event models of user interaction, parametric representations, anti-aliasing, compositing of images, colour management, ray tracing, radiosity, shadows, texture, colour science and simple animation. Programs will be implemented in a common graphics language used in multimedia, such as OpenGL. The subject will compare and contrast it to other graphics programming technologies used in multimedia, such as MPEG-4 objects, Java 3D and VRML.
On successful completion of this subject, students should be able to:
1. Write an interactive graphics program for a Multimedia application using Open GL.
2. Demonstrate an understanding of the computational science underlying 3D graphics.
3. Compose a multimedia scene from simple objects and manipulate the objects with user events.
4. Design and implement simple animations.
5. Critically analyse 3D graphics technologies for multimedia
Attendance Requirements
It is the responsibility of students to attend all lectures/tutorials/labs/seminars/practical work for subjects for which you are enrolled.
Attendance and participation in lectures, tutorials and web-mediated activities is a requirement for the successful completion of this course. Failure to do so may result in a fail grade being recorded. A good indicator of satisfactory attendance is approximately 80% of the allocated contact hours. Attendance per se is not an assessable component of the course.
It should be noted that according to Course Rule 003{Interpretation Point 2 (t)} each credit point for a single session subject has the value of about two hours per week including class attendance. Therefore, the amount of time spent on each 6 credit point subject should be at least 12 hours per week, which includes lectures/tutorials/labs etc
Satisfactory attendance is deemed to be attendance at approximately 80%* of the allocated contact hours. Attendance rolls may be kept for lectures, TUTORIALS and laboratories. If you are present for less than 80%* you need to apply for special consideration, otherwise a fail grade may be recorded.
Students MUST attend their allocated tutorial unless they have the written permission of the subject coordinator.
This subject consists of 2 hours of lecturers and 1 hour of lab/tutorial.
Subject Materials
Text Books
Reference Books
· Kaupelis, R. Experimental Drawing, Watson-Guptill Publications
· Shreiner, D. Et al., OpenGL Programming Guide: The Official Guide to Learning OpenGL, Version 1.4, Fourth Edition, OpenGL Architecture Review Board, Addisson Wesley
These readings/references are recommended only and are not intended to be an exhaustive list. Students are encouraged to use the library catalogue and databases to locate additional readings
This subject has the following assessment components.
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Assessment Items & Format |
Percentage of Final Mark |
Due Date |
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Assignment 1 - JOGL |
20 |
Monday 2nd April |
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Assignment 2 - drawing |
20 |
Monday 7th May |
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Assignment 3 – 3D code drawing |
20 |
Monday 28th May |
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Final Exam |
40 |
Examination period |
Assignments 60% including marks for individual participation
Exam 40%
As one measure of participation, a question sheet will be handed out in each laboratory tutorial. It must be completed and returned by the end of the class to receive marks for it. Marks for assignments will include participation in both lectures and laboratory tutorials.
There will be 3 individual assignments worth 20% each.
One assignment will involve drawing with a pencil on paper, and two assignments will involve coding in Java using JOGL. Students who do not have the assumed Java knowledge for these Assignments should work through the Java tutorials on the server.
Students should refer to assignment handouts for information on how to submit individual assignments. Hard copy submissions must include a signed School Assignment Cover Sheet with all information filled in.
Assignments submitted after the due date may incur a penalty for lateness. If an assignment is submitted electronically, then resubmissions are allowed with only the last submission being considered. If this is received after the due date, it will be considered late.
Students must refer to the Faculty Handbook or online references which contains a range of policies on educational issues and student matters.
Please note that if this is your last session and you are granted a supplementary exam, be aware that your results will not be processed in time to meet the graduation deadline.
Plagiarism
When you submit an assessment task, you are declaring the following
1. It is your own work and you did not collaborate with or copy from others.
2. You have read and understand your responsibilities under the University of Wollongong's policy on plagiarism.
3. You have not plagiarised from published work (including the internet). Where you have used the work from others, you have referenced it in the text and provided a reference list at the end ot the assignment.
4. Plagiarism will not be tolerated.
5. Students are responsible for submitting original work for assessment, without plagiarising or cheating, abiding by the University’s policies on Plagiarism as set out in the Calendar under University Policies, and in Faculty handbooks and subject guides. Plagiarism has led to the expulsion from the University.
This outline should be read in conjunction with the following documents:
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Code of Practice - Teaching and Assessment http://www.uow.edu.au/handbook/codesofprac/teaching_code.html |
Key Dates |
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Code of Practice - Students http://www.uow.edu.au/handbook/codesofprac/cop_students.html |
Information Literacies Introduction Program |
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Acknowledgement Practice Plagiarism will not be tolerated |
Student Academic Grievance Policy http://www.uow.edu.au/handbook/codesofprac/cop_supervision.html#8 |
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Special Consideration Policy http://www.uow.edu.au/handbook/courserules/specialconsideration.html |
Code of Practice-Honours |
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Non-Discriminatory Language Practice and Presentation |
Intellectual Property Policy http://www.uow.edu.au/research/researchmanagement/1998IP.html |
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Occupational Health and Safety http://staff.uow.edu.au/ohs/commitment/OHS039-ohspolicy.pdf |
SCSSE Internet Access & Student Resource Centre http://www.sitacs.uow.edu.au/info/current/internet_access_and_resource.shtml |
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SCSSE Computer Usage Rules http://www.itacs.uow.edu.au/info/current/support/labs/rules.shtml |
SCSSE Style Guide for Footnotes, Documentation, Essay and Report Writing |
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SCSSE Student Guide |
Informatics Faculty Librarian, Ms Annette Meldrum, phone: 4221 4637,ameldrum@uow.edu.au |
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SCSSE Subject Outlines |
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