Faculty of Informatics
ITCS943
– Games Design & Programming
Subject
Outline
Autumn
Session 2007
Head of School –Professor Philip Ogunbona, Student Resource Centre, Tel:
(02) 4221 3606
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Subject
Coordinator |
Dr Lei Ye |
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Telephone Number: |
4221 3793 |
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Email: |
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Location: |
39.209D |
Dr Ye’s Consultation Times During Session
Subject Organisation
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Session: |
Autumn session, Wollongong
Campus |
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Credit Points |
6 credit points |
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Contact hours per week: |
1 hr
lecture, 2hrs lab |
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Lecture Times & Location: |
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Tutorial Day, Time and Location
can be found at: |
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Students should check the subject’s web site
regularly as important information, including details of unavoidable changes in
assessment requirements will be posted from time to time. Any information posted to the web site is
deemed to have been notified to all students.
This subject studies the design and implementation
of games engines, artificial intelligence and media creation for different
genres of games. It starts with the design of game play within the context of
different genres of games. It examines in detail the technical requirements of
games engines both for playing the game and presenting the multimedia to the
user. A significant component of the subject is the use of computational
intelligence methodologies (expert systems, fuzzy logic and simulation) to make
the game appear intelligent to the user.
On successful completion of this subject, students
will be able to:1. Describe the technology components of a game.2. Discuss the
design of game play within the context of game genre.3. Design and implement a
simple game in Java. 4. Apply computational intelligence to enhance the
interactivity of game play. 5. Present an interactive game in an appropriate
multimedia format
Attendance Requirements
It is the responsibility of students to attend all
lectures/tutorials/labs/seminars/practical work for subjects for which you are
enrolled.
Attendance and participation in lectures,
tutorials and web-mediated activities is a requirement for the successful
completion of this course. Failure to do
so may result in a fail grade being recorded. A good indicator of satisfactory attendance is
approximately 80% of the allocated contact hours.
It should be noted that according to Course Rule 003{Interpretation
Point 2 (t)} each credit point for a single session subject has the value of
about two hours per week including class attendance. Therefore, the amount of time spent on each 6
credit point subject should be at least 12 hours per week, which includes
lectures/tutorials/labs etc
Students should check the subject’s web site
regularly as important information, including details of unavoidable changes in
assessment requirements will be posted from time to time. Any information posted to the web site is
deemed to have been notified to all students.
The subject material will be presented through a
series of lectures and laboratory sessions. There will be a one-hour lecture
and a 2-hour laboratory session during which students will be required to
complete some tasks.
Subject Materials
The following reference books are available for purchase in the
bookshop:
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Clingman, D.,
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Brakeen, D. (2004) Developing Games in Java, New
Riders:
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Salen, K. and Zimmerman,
E. (2004) Rules of Play – Game Design
Fundamentals, MIT Press:
These readings/references are recommended only and are not intended to be an exhaustive list. Students are encouraged to use the library catalogue and databases to locate additional readings
This subject has the following assessment components.
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Assessment Items & Format |
Percentage of Final Mark |
Due Date |
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Game Design (Documentation) |
10% |
Week 5 Lab |
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Simple Game Programming |
20% |
Week 8 Lab |
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2D Game Programming |
20% |
Week 10Lab |
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Laboratories |
10% |
Participation |
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Game Project |
40% |
Week 13 Lab |
Additional Information
Students must refer to the Faculty Handbook or online references which
contains a range of policies on educational issues and student matters.
Special consideration
An extension of time for the completion of an assignment may be granted in certain circumstances. A request for an extension must be made to the Subject Coordinator via SOLs before the due date
Please note that if this is your last session and you are granted a supplementary exam, be aware that your results will not be processed in time to meet the graduation deadline.
Plagiarism
When you submit an
assessment task, you are declaring the following
1.
It
is your own work and you did not collaborate with or copy from others.
2.
You
have read and understand your responsibilities under the
3.
You
have not plagiarised from published work (including the internet). Where you
have used the work from others, you have referenced it in the text and provided
a reference list at the end of the assignment.
4.
Plagiarism
will not be tolerated.
5.
Students
are responsible for submitting original work for assessment, without
plagiarising or cheating, abiding by the University’s policies on Plagiarism as
set out in the Calendar under University Policies, and in Faculty handbooks and
subject guides. Plagiarism has led to the expulsion from the University.
This outline should be read in conjunction with
the following documents:
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Code of
Practice - Teaching and Assessment http://www.uow.edu.au/handbook/codesofprac/teaching_code.html |
Key Dates |
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Code of
Practice - Students http://www.uow.edu.au/handbook/codesofprac/cop_students.html |
Information
Literacies Introduction Program |
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Acknowledgement
Practice Plagiarism will not be
tolerated |
Student
Academic Grievance Policy http://www.uow.edu.au/handbook/codesofprac/cop_supervision.html#8 |
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Special
Consideration Policy http://www.uow.edu.au/handbook/courserules/specialconsideration.html |
Code of
Practice-Honours |
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Non-Discriminatory
Language Practice and Presentation |
Intellectual
Property Policy http://www.uow.edu.au/research/researchmanagement/1998IP.html |
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Occupational
Health and Safety http://staff.uow.edu.au/ohs/commitment/OHS039-ohspolicy.pdf |
SCSSE
Internet Access & Student Resource Centre http://www.sitacs.uow.edu.au/info/current/internet_access_and_resource.shtml |
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SCSSE
Computer Usage Rules http://www.itacs.uow.edu.au/info/current/support/labs/rules.shtml |
SCSSE Style
Guide for Footnotes, Documentation, Essay and Report Writing |
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SCSSE
Student Guide |
Informatics
Faculty Librarian, Ms Annette
Meldrum, phone: 4221 4637,ameldrum@uow.edu.au |
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SCSSE
Subject Outlines |
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