SCSSE

School of Computer Science and Software Engineering

Faculty of Informatics

                                                                                                                                                              

ITCS943 – Games Design & Programming

Subject Outline

Autumn Session 2007

                                                                                                                                                              

Head of School –Professor Philip Ogunbona, Student Resource Centre, Tel: (02) 4221 3606

 

General Information

 

Subject Coordinator

Dr Lei Ye

Telephone Number:

4221 3793

Email:

lei@uow.edu.au

Location:

39.209D

 

Dr Ye’s Consultation Times During Session


Day

Time

Monday         

Thursday

12:30-14:30         

14:30-16:30

 

 


Subject Organisation

Session:

Autumn session, Wollongong Campus

Credit Points

6 credit points

Contact hours per week:

1 hr lecture,  2hrs lab

Lecture Times & Location:

Lecture Mon 14:30 15:30 15.206

Tutorial Day, Time and Location can be found at:

http://www.uow.edu.au/student/sols/timetables/index.html

 



         


Students should check the subject’s web site regularly as important information, including details of unavoidable changes in assessment requirements will be posted from time to time.  Any information posted to the web site is deemed to have been notified to all students.

 

Content

This subject studies the design and implementation of games engines, artificial intelligence and media creation for different genres of games. It starts with the design of game play within the context of different genres of games. It examines in detail the technical requirements of games engines both for playing the game and presenting the multimedia to the user. A significant component of the subject is the use of computational intelligence methodologies (expert systems, fuzzy logic and simulation) to make the game appear intelligent to the user.

 

Objectives

On successful completion of this subject, students will be able to:1. Describe the technology components of a game.2. Discuss the design of game play within the context of game genre.3. Design and implement a simple game in Java. 4. Apply computational intelligence to enhance the interactivity of game play. 5. Present an interactive game in an appropriate multimedia format

 

Attendance Requirements

It is the responsibility of students to attend all lectures/tutorials/labs/seminars/practical work for subjects for which you are enrolled.

 

 

 

 

Attendance and participation in lectures, tutorials and web-mediated activities is a requirement for the successful completion of this course.  Failure to do so may result in a fail grade being recorded.  A good indicator of satisfactory attendance is approximately 80% of the allocated contact hours.

 

It should be noted that according to Course Rule 003{Interpretation Point 2 (t)} each credit point for a single session subject has the value of about two hours per week including class attendance.  Therefore, the amount of time spent on each 6 credit point subject should be at least 12 hours per week, which includes lectures/tutorials/labs etc


 


 


Students should check the subject’s web site regularly as important information, including details of unavoidable changes in assessment requirements will be posted from time to time.  Any information posted to the web site is deemed to have been notified to all students.

 
Method of Presentation

The subject material will be presented through a series of lectures and laboratory sessions. There will be a one-hour lecture and a 2-hour laboratory session during which students will be required to complete some tasks.


 

Subject Materials

The following reference books are available for purchase in the bookshop:

 

l         Clingman, D., Kendall, S., Mesdaghi, S. (2004) Practical Java Game Programming. Charles River Media, Inc: Hingham, Massachusetts

l         Brakeen, D. (2004) Developing Games in Java, New Riders: Boston

l         Salen, K. and Zimmerman, E. (2004) Rules of Play – Game Design Fundamentals, MIT Press: Cambridge, Massachusetts

 


These readings/references are recommended only and are not intended to be an exhaustive list.  Students are encouraged to use the library catalogue and databases to locate additional readings

 

Assessment

This subject has the following assessment components.

Assessment Items & Format

Percentage of Final Mark

Due Date


Game Design (Documentation)

10%

Week 5 Lab

Simple Game Programming

20%

Week 8 Lab

2D Game Programming

20%

Week 10Lab

Laboratories

10%

Participation

Game Project

40%

Week 13 Lab



Notes on Assessment

 

  • Submissions in the lab session in a specified location.
  • On time submissions of laboratory tasks are deemed to be the record of participation.
  • The assignment due dates are tentative.

 

  • Assignments are to be screened with a plagiarism detector. Students involved in plagiarism will be penalized according to the University rules.
  • An extension of time for the completion of an assignment may be granted in certain circumstances. A request for an extension must be made to the Subject Coordinator before the due date (via SOLS and via email to the Subject coordinator).
  • Late assignments without granted extension will be marked but the mark awarded will be reduced by 20% of the full mark for the assignment for each day late.
  • Marks will be accessible via e-Learning (previously WebCT).

 

Additional Information

Students must refer to the Faculty Handbook or online references which contains a range of policies on educational issues and student matters.



Special consideration

An extension of time for the completion of an assignment may be granted in certain circumstances.  A request for an extension must be made to the Subject Coordinator via SOLs before the due date

 

Supplementary Exams

While the School normally grants supplementary exams when the student does not sit the standard exam for an acceptable reason, each case will be assessed on its own merit and there is no guarantee a supplementary exam will be granted. If a supplementary exam is granted the date will be determined by the University via ARD.  You will be notified via SOLS Mail the time and date of this supplementary exam. You must follow the instructions given in the email message.

 

Please note that if this is your last session and you are granted a supplementary exam, be aware that your results will not be processed in time to meet the graduation deadline.

 

Plagiarism

 

When you submit an assessment task, you are declaring the following

1.        It is your own work and you did not collaborate with or copy from others.

2.        You have read and understand your responsibilities under the University of Wollongong's policy on plagiarism.

3.        You have not plagiarised from published work (including the internet). Where you have used the work from others, you have referenced it in the text and provided a reference list at the end of the assignment.

4.        Plagiarism will not be tolerated.

5.        Students are responsible for submitting original work for assessment, without plagiarising or cheating, abiding by the University’s policies on Plagiarism as set out in the Calendar under University Policies, and in Faculty handbooks and subject guides. Plagiarism has led to the expulsion from the University.

 

This outline should be read in conjunction with the following documents:

 

Code of Practice - Teaching and Assessment

http://www.uow.edu.au/handbook/codesofprac/teaching_code.html

Key Dates

http://www.uow.edu.au/student/dates.html

Code of Practice - Students

http://www.uow.edu.au/handbook/codesofprac/cop_students.html

Information Literacies Introduction Program

http://www.library.uow.edu.au/helptraining/workshops/ilip/

Acknowledgement Practice Plagiarism will not be tolerated

http://www.uow.edu.au/handbook/courserules/plagiarism.html

Student Academic Grievance Policy

http://www.uow.edu.au/handbook/codesofprac/cop_supervision.html#8

Special Consideration Policy

http://www.uow.edu.au/handbook/courserules/specialconsideration.html

Code of Practice-Honours

http://www.uow.edu.au/handbook/honourscode.html

Non-Discriminatory Language Practice and Presentation

http://staff.uow.edu.au/eeo/nondiscrimlanguage.html

Intellectual Property Policy

http://www.uow.edu.au/research/researchmanagement/1998IP.html

Occupational Health and Safety

http://staff.uow.edu.au/ohs/commitment/OHS039-ohspolicy.pdf

SCSSE Internet Access & Student Resource Centre

http://www.sitacs.uow.edu.au/info/current/internet_access_and_resource.shtml

SCSSE Computer Usage Rules

http://www.itacs.uow.edu.au/info/current/support/labs/rules.shtml

SCSSE Style Guide for Footnotes, Documentation, Essay and Report Writing

http://www.sitacs.uow.edu.au/info/current/styleguide.pdf

SCSSE Student Guide

http://www.itacs.uow.edu.au/info/current/regulations.shtml

Informatics Faculty Librarian, Ms Annette Meldrum, phone: 4221 4637,ameldrum@uow.edu.au

SCSSE Subject Outlines

http://www.itacs.uow.edu.au/info/current/subject_outlines/